ИНФОРМАЦИЯ: Дата выхода: 29 октября 2013 г. Жанр: Action, 3D, 1st Person Разработчик: EA Digital Illusions CE Издатель: Electronic Arts Издатель в России: EA Russia Платформа: PC Тип издания: Repack Язык интерфейса: Русский | английский Язык озвучки: Русский | английский Таблетка: Вшита "RELOADED"
СИСТЕМНЫЕ ТРЕБОВАНИЯ: ✔ Операционная система: Win Vista (SP2)/Win 7/ Win 8; ✔ Процессор: Intel Core 2 Duo, 2.4 GHz / AMD Athlon X2, 2.8 GHz ✔ Оперативной памяти: 4 Гб ✔ Свободного места на жестком диске: 24 Гб ✔ Видеокарта: с 512 Mб видеопамяти (NVIDIA GeForce 8800 GT / AMD Radeon HD 3870) ✔ Важно: перед установкой отключаем Антивирус и Файрвол
ОПИСАНИЕ:
Battlefield
4™ - это определяющий для жанра, полный экшена боевик, сотканный из
моментов, которые стирают грань между игрой и великолепием. Основанный
на мощной и надежной графической технологии Frostbite™ 3, Battlefield 4
предлагает погрузиться в уникальную игровую среду, поражающую своей
релистичностью. Только в Battlefield вы сможете разрушать здания, в
которых скрывается противник. Только в Battlefield вы будете руководить
штурмом, находясь на борту боевого катера. Battlefield предоставляет вам
еще большую свободу в действиях и поступках, позволяя пользоваться
своими преимуществами и прокладывать собственный путь к победе. Помимо
эталонного многопользовательского режима, Battlefield 4 имеет насыщенную
драматическую кампанию с интересными персонажами, которая начинается с
эвакуации американских VIP-персон из Шанхая и рассказывает о дальнейших
попытках вашего отряда отыскать путь домой. Это не сравнится ни с чем.
Погрузитесь в великолепный хаос тотальной войны, характерный только для
игр серии Battlefield.
- Релиз основан на Battlefield 4 Digital Deluxe Edition
- Ничего не вырезано / не перекодировано
- Версия игры 1.0.0.89510 (Update 2)
- Время установки ~20 минут
Из перечисленных архивов можно не качать то что вам не нужно: data-mp.bin - файлы мультиплеера
CRASHES & FREEZES
- Fixed a crash that would occur randomly during gameplay.
- Fixed a crash that would occur when an object is destroyed.
- Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed.
- Fixed an occasional crash during SP gameplay.
- Fixed a crash that would occur during level loading.
- Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
- Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
- Sometimes when a player or enemy was sitting in the jeep gunner entry
and got killed, his body would rest on the vehicle in such a way that
the physics simulation would require lots of CPU usage. This has been
solved.
- Fixed a crash occurring on Flood Zone when playing Conquest Large.
- Fixed a common crash relating to surface shaders.
- Fixed a crash on Test Range that could occur when using sniper rifles.
- Fixed a common crash that occurred during map transition.
- Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
- Fixed a memory allocation bug that could lead to crashing.
- Fixed a single player crash that could sometimes occur when being killed by AI enemies.
- Fixed an issue where the game would get stuck in infinite loading if
you got disconnected while trying to access online content.
- Fixed an issue in single player in the South China Sea mission where
the game would crash when idle for more than 60 minutes.
- Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.
NETWORK PERFORMANCE
Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears
that you are taking damage from enemies through walls, you might have
been the victim of a network sync bug. In this game update, we have
identified and eliminated one such bug that caused this type of gameplay
experience. We are continuing to work on more multiplayer optimizations
concerning network performance.
Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality
that you can find in the OPTIONS>GAMEPLAY menu. The Network
Smoothing slider governs a group of settings that aim to produce a
tighter multiplayer experience based on your specific packet loss
situation.
Removed network lag
In certain specific situations, network lag would be introduced when
interacting with objects in the game. This has been experienced by some
players during melee combat, when climbing ladders, and when operating
stationary weapons. The cause for these specific network lag situations
has been solved.
GAMEPLAY BALANCING
- Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
- Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
- At Hainan Resort in Rush mode, defenders were given too much armor at
the first base. We have removed the defender IFV at the first base,
added an attacker IFV at the first base, and increased the spawn delay
on the defender IFV at the third base.
- Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
- Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.
GRAPHICS
- Fixed a minor graphical error on Operation Locker.
- Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
- Fixed a floating container on Golmud Railway near flag C in Domination.
- Fixed an issue with the minimap in Rush mode.
- Fixed an issue in Obliteration mode where the red light flash and
beep sound was not played when the bomb carrier was moving.
- Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
- Fixed minor graphical alignment issues in the Spectator Mode camera layout.
- Fixed an issue in Spectator Mode where the spectator's view
incorrectly would get distorted during an EMP deployment from a
Commander.
MISCELLANEOUS
- Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
- Fixed the issue where pressing B would bring up the console.
- Fixed an issue where the EMP effect lasted for too long on soldiers.
- Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
- Fixed an issue relating to player skill levels. -Fixed an issue in
Obliteration mode where the bomb would temporarily be placed in the sky
after the bomb carrier was killed when swimming or in a water-based
vehicle.
- Fixed an occasional jitter in the kill camera.
- Fixed so that Russian special characters are displayed properly in the chat window.
- Fixed so that the System Performance Test option is working as expected.
- Fixed a bug where a rank-up message would loop in-game
- Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
- Added sound when navigating the scoreboard in the End of Round screen.
- Fixed a broken ladder in Siege of Shanghai.
- Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
- Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
- Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
- Fixed a Ticket count issue in Rush mode.
- Commanders can no longer erroneously try to get match-made into a game of Domination.
- If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
- Fixed a destruction issue on Flood Zone.
- Fixed a Rhib boat issue in one of the single player missions.
- Fixed an issue where players would respawn after getting killed and have no main weapon available.
- Fixed so you won't see the emblem of a user that you have blocked.
- Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map.
- Added clickable buttons to the in-game Battlelog.
- Fixed a bug in single player where the player is killed if he climbs
after Irish too fast up the ladder in one of the missions.
- Various other minor issues.
Battlefield 4 China Rising:
Игрокам предлагается сразиться за превосходство на огромных и
величественных просторах материкового китая. Включает в себя четыре
дополнительные карты для многопользовательской составляющей, новые виды
боевой техники и оружия.
3 золотых боевых набора:
Содержат случайные предметы: новые приспособления для оружия, жетоны,
ножи, прибавки опыта и предметы для изменения внешности персонажа.
Данные наборы предназначены для того, чтобы привнести совершенно новый
уровень развития игрового персонажа и увлекательный элемент удачи в игру
по сети. Пользователи награждаются ими в ходе игры.